PC Gamer

Pro Evolution Soccer 2019 Review | PC Gamer

Pro Evolution Soccer 2019 reminded me just how good Konami's football games can be—and why I've been playing FIFA instead for years. The slow pace requires precision, patience and deliberate build-up play, and putting together a 10-pass move ending in a volley from the edge of the box is a better feeling than anything you’ll find in FIFA. But poor AI and intermittent online connectivity have given me more headaches than those moments of glory are usually worth. Not all that much has changed sin

How The Last Of Us raised the bar for video game narratives | TechRadar

When I think back to 2013’s The Last of Us, it’s not the stealth segments that stick in my mind. It isn’t the gunplay, or the platforming, or even the blind, shambling Clickers determined to chomp on your neck. Like most fans, I remember the story—the touching, often harrowing moments protagonists Joel and Ellie share. I remember the silent looks, the tears, and the hopeless decisions they faced. It was, and remains, a masterpiece of storytelling. It’s still both gripping and polished enough to
PC Gamer

Death's Gambit Review | PC Gamer

I died 29 times to one of Death’s Gambit bosses. Granted, I was still learning the ins and outs of my dagger-wielding assassin build, and the boss was backed up by a 50-foot rock monster with a blade wider than I was tall, but that tells you the type of 2D sidescroller this is. Enemies hit hard, bosses have huge health bars, and leveling up your skills to tackle the toughest fights requires a lot of patience. Death's Gambit isn't ashamed of its Dark Souls influence, which extends far beyond the

How player criticism helped make Dead Cells the game it is today | Gamasutra

By any measure, Dead Cells has had one hell of a stint in Early Access. Since developer Motion Twin pushed it to players in May it’s sold over 850,000 copies, been showered with praise from critics and players—94 percent of its 15,000 Steam reviews are positive as of writing—and turned feedback from fans into heaps of new features. It’ll be ready for a full release next week: August 7. But the outlook wasn’t always so rosy. Lead designer Sébastien Bénard tells Gamasutra that his team were “rea
Rock Paper Shotgun

Four developers of scary games explain how to make scary games very scary indeed | Rock, Paper, Shotgun

The inspiration for Alien: Isolation came from a simple thought experiment: what if somebody let a lion loose in developer Creative Assembly’s office? “I’d get behind my desk and make sure it wouldn’t see me,” says the game’s creative director Alistair Hope. “Then, you’d need to get to the fire escape. Maybe I’d move desk to desk and distract it. If you are confronted by it, what do you do? What do you know about it? What do you know about what it knows about you? That felt pretty cool, and it w

Rainbow Six Siege's new Villa map is Ubisoft's map design at its best | VG247

It is my first match back after a two-month break from Rainbow Six Siege, and I am running around its newest map, Villa, in a daze. Every corridor looks the same, I have no idea how to get to the objective rooms, and I keep getting killed by enemies sitting in unseen corners. In other words, it feels exactly the way a Rainbow Six Siege map should feel when you jump in for the first time. Villa took a full nine months to put together, with the layout envisaged by one designer. The extra attentio
Rock, Paper, Shotgun

Clear 100 hours in your calendar, ‘cos CRPGs are here to stay | Rock, Paper, Shotgun

In the mid-to-late 2000s, publishers abandoned the CRPG genre – an acronym describing the very specific genre of video games adapted from tabletop RPGs to be played on computers – which a decade earlier had been a cornerstone of PC gaming. They were more interested in accessible, console-friendly series like Mass Effect and The Elder Scrolls, and PC-centric RPGs all but died out.

Happy 18th birthday Deus Ex - let's get drunk together | PCGamesN

Deus Ex turns 18 this month - which means, in the UK, the game can legally get drunk. So let’s all have a beer or two. Or, if you’re protagonist Adam Jensen, have three, and wash them down with a few glasses of wine and a litre of whiskey. Deus Ex: Human Revolution - the third game in the series -  is littered with alcohol, which I didn’t realise until I started searching it out: there are cans stuffed in office drawers and bottles spread liberally across table tops, as if the developers were pl

How a Gears of War dev built the chill Shape of the World on the side | Gamasutra

Stu Maxwell spends his days designing blood splatters and giant guns at a triple-A studio, and his nights making a serene exploration game about planting seeds and floating across treetops. It’s a development life of contrasts: his indie game, called Shape of the World, is about as far removed from his full-time job as lead VFX artist at Gears of War developer The Coalition as you could possibly get. That day-night cycle is now over. Shape of the World came out earlier this month, ending four

Mario Tennis Aces review: smashing shots failed by flimsy game modes | TechRadar

Mario Tennis Aces for the Nintendo Switch is less about angling the perfect topspin forehand down the line and more about standing in a star, leaping 20 feet in the air and smashing the ball at Bowser’s face. It’s a flashy arcade tennis game with plenty of special moves to master, and playing against someone that’s the same skill level as you is one of the most tense, frantic multiplayer battles you’ll have all year. And yet after less than 15 hours with it, I have no desire to return. That’s b
PC Gamer

Wrecking Ball is Overwatch’s most inventive hero to date | PC Gamer

Overwatch’s new tank hero, Wrecking Ball, is an adorable hamster that pilots a giant round mech. I spent the evening taking him for a spin on the test servers to find out if he’s any fun to play with, what his strengths are, and where he might fit into the meta. You can read the full list of his abilities here , but the one that defines him is the grappling hook, bound to right click. Think of it like Spider-Man’s web: it’ll lodge into walls and ceilings, and you can swing around the point at which it’s

How Bossa relied on players to help build its skyfaring MMO Worlds Adrift | Gamasutra

Creating a massively multiplayer online game with a persistent world, physics-based combat and complex open-world flying mechanics would be difficult enough with a 100-strong team of talented developers. But four years ago, Bossa Studios set out to do it with less than a quarter of that. The result was Worlds Adrift, a multiplayer sandbox all about building your own airborne ship to swoop around procedurally-generated islands, and it sailed into Steam Early Access in May. It’ll be at least ano
Kotaku UK

Pillars of Eternity 2's Secret Weapon is '90s-Style Choose-Your-Own-Adventure Books | Kotaku UK

From the ages of 8 to 11, I devoured as many choose-your-own-adventure books as I could get my sticky little hands on. Give Yourself Goosebumps was my favourite series. I’d stay up late in bed, gripping the pages with shaking hands as I decided whether to take on a group of groaning zombies or run away screaming. I loved being able to dictate the story — even if I always kept a finger on the previous page, of course, so I could change my mind if I didn’t like the outcomes. Playing Pillars of Et

BattleTech's FTL mod is for pilots without much time | PCGamesN

Small failures in excellent mech game BattleTech can easily snowball and wreck your whole campaign, but you might not realise until hours later. On my first run as the leader of a freelance crew, I dug myself into a hole around ten hours in: I was low on cash, my mechs were battered, and my pilots were on bed rest. I tried to find a solution, but the only way I could fix such a dire situation was to jump back a full three hours to replay a mission that had started me down the path to my woes. I
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