PC Gamer

Wrecking Ball is Overwatch’s most inventive hero to date | PC Gamer

Overwatch’s new tank hero, Wrecking Ball, is an adorable hamster that pilots a giant round mech. I spent the evening taking him for a spin on the test servers to find out if he’s any fun to play with, what his strengths are, and where he might fit into the meta. You can read the full list of his abilities here , but the one that defines him is the grappling hook, bound to right click. Think of it like Spider-Man’s web: it’ll lodge into walls and ceilings, and you can swing around the point at which it’s
TechRadar

Mario Tennis Aces review: smashing shots failed by flimsy game modes | TechRadar

Mario Tennis Aces for the Nintendo Switch is less about angling the perfect topspin forehand down the line and more about standing in a star, leaping 20 feet in the air and smashing the ball at Bowser’s face. It’s a flashy arcade tennis game with plenty of special moves to master, and playing against someone that’s the same skill level as you is one of the most tense, frantic multiplayer battles you’ll have all year. And yet after less than 15 hours with it, I have no desire to return. That’s b
Rock, Paper, Shotgun

Clear 100 hours in your calendar, ‘cos CRPGs are here to stay | Rock, Paper, Shotgun

In the mid-to-late 2000s, publishers abandoned the CRPG genre – an acronym describing the very specific genre of video games adapted from tabletop RPGs to be played on computers – which a decade earlier had been a cornerstone of PC gaming. They were more interested in accessible, console-friendly series like Mass Effect and The Elder Scrolls, and PC-centric RPGs all but died out.
Kotaku UK

Pillars of Eternity 2's Secret Weapon is '90s-Style Choose-Your-Own-Adventure Books | Kotaku UK

From the ages of 8 to 11, I devoured as many choose-your-own-adventure books as I could get my sticky little hands on. Give Yourself Goosebumps was my favourite series. I’d stay up late in bed, gripping the pages with shaking hands as I decided whether to take on a group of groaning zombies or run away screaming. I loved being able to dictate the story — even if I always kept a finger on the previous page, of course, so I could change my mind if I didn’t like the outcomes. Playing Pillars of Et
PCGamesN

Happy 18th birthday Deus Ex - let's get drunk together | PCGamesN

Deus Ex turns 18 this month - which means, in the UK, the game can legally get drunk. So let’s all have a beer or two. Or, if you’re protagonist Adam Jensen, have three, and wash them down with a few glasses of wine and a litre of whiskey. Deus Ex: Human Revolution - the third game in the series -  is littered with alcohol, which I didn’t realise until I started searching it out: there are cans stuffed in office drawers and bottles spread liberally across table tops, as if the developers were pl
Rock Paper Shotgun

Four developers of scary games explain how to make scary games very scary indeed | Rock, Paper, Shotgun

The inspiration for Alien: Isolation came from a simple thought experiment: what if somebody let a lion loose in developer Creative Assembly’s office? “I’d get behind my desk and make sure it wouldn’t see me,” says the game’s creative director Alistair Hope. “Then, you’d need to get to the fire escape. Maybe I’d move desk to desk and distract it. If you are confronted by it, what do you do? What do you know about it? What do you know about what it knows about you? That felt pretty cool, and it w
PCGamesN

BattleTech's FTL mod is for pilots without much time | PCGamesN

Small failures in excellent mech game BattleTech can easily snowball and wreck your whole campaign, but you might not realise until hours later. On my first run as the leader of a freelance crew, I dug myself into a hole around ten hours in: I was low on cash, my mechs were battered, and my pilots were on bed rest. I tried to find a solution, but the only way I could fix such a dire situation was to jump back a full three hours to replay a mission that had started me down the path to my woes. I
PC Gamer

My Little Blacksmith Shop is relaxing and overwhelming at the same time | PC Gamer

An adventurer with a pink shirt and luminous green beard steps over the threshold. They're after a one-handed copper sword, and they've come to the right place. The copper ingots are already heating on the forge. I kick into action, flicking two red-hot ingots onto the anvil, whacking them the exact number of times I need to get a split blade—my preferred style—before dropping it in oil to cool it down. When it hisses I fling it onto the workbench, where it merges with the handle I've already la
PC Gamer

Does Braid deserve its status as the iconic breakthrough indie game? | PC Gamer

Braid is one of those games that rolls lazily off the tongue in conversations about the most influential indie games of all time. Depending which of the many breathless pieces you've read about it over the years, Braid was either an "enormous leap towards realising the potential" of videogames that "ripped away…years of gaming blinkers", the "Sex, Lies and Videotape of indie gaming", or possibly even gaming's "Easy Rider" moment. It has a reputation as more than just a clever puzzler with a mind
PC Gamer

Kingdom Come: Deliverance’s save system shows you just how fun failure can be | PC Gamer

I’m a serial save scummer. In open-world RPGs my finger snaps to F5 at the first hint of danger, ready to quick save. As soon as things go south I’ll reload, and try again until I get the outcome I want. It’s a viable—and often very fun—way to play. You win virtually every fight, pass every skill check, and get the best loot, which helps you build powerful characters. But Kingdom Come: Deliverance’s save system has shown me that the aftermath of my mistakes is worth sticking around for, and tha
PC Gamer

Super Mega Baseball 2 review | PC Gamer

Super Mega Baseball was a that was let down by its lack of online play. The follow-up keeps the accessible hitting and pitching mechanics, smooths over some rough edges, and adds everything that was missing, including multiple online modes, a detailed team editor, and custom leagues. Basically, it does everything a sequel should do, and the result is the best on-field baseball sim on PC. Online, you can play a one-off game or a custom tournament with friends, but the flagship mode is Pennant Ra
PC Gamer

We tried to get good with Tachanka, Rainbow Six Siege's worst operator | PC Gamer

I rarely get praise from teammates in FPS games. So when my Rainbow Six squad starts worshipping me as a god after pulling off a single kill, I have no idea how to react. I'm learning that this happens more than you expect when you pick Tachanka, Siege's worst operator, affectionately known as “our Lord and savior”. His unique gadget is a mounted LMG with insane stopping power. But it also makes him an easy target. Once enemies know where he is—usually by sending a drone his way—they’ll exploit
PC Gamer

Apocalipsis is a point-and-click adventure that creeps me the hell out | PC Gamer

I'm standing on top of a fish the size of a house. It has a knife stuck in its eye. I grab the handle and pull it out because I need the blade to slice up one of the smaller fish the beast is vomiting from its gaping mouth. Eight pieces of fish meat will do, one for each of the heads on the mutated ostrich that's blocking the path ahead. Once it's munched enough fish chunks it stops thrashing and I nip past it onto the next screen, where I outfox a giant rat so that I can catch a ride in a boat
Kotaku UK

Frostpunk is the Harshest City Builder You'll Ever Play | Kotaku UK

One of your citizens is refusing to part ways with his frostbitten left leg. If your medics leave him alone then gangrene will kill him within days, adding another body to the growing pile dumped in a snowdrift on the edge of town. If you forcibly restrain him and amputate you’ll save his life, but he won’t be able to work, making him a burden on your already-strained resources. So: what do you do? These are the kinds of bleak choices you can expect in Frostpunk, a city builder about surviving
PC Gamer

Orwell: Ignorance is Strength is more about puzzles than politics | PC Gamer

Captain Oleg Bakay can't hide anything from me. I have his passwords, his military records, his text messages, audio recordings of his phone calls, the name of his daughter and which school she went to, all of it laid out on my screen. The only thing I don't know is why he's gone missing—and whether he'll still be alive when I find him. That's the opening gambit of Orwell, a text-based game about an overreaching government pushing out propaganda and crushing nationwide protests. You play a stat
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