PC Gamer 'It nearly killed me': Why studio head James Ohlen left sci-fi RPG Exodus mid-development—and why EA crushing his Star Wars: The Old Republic reboot was the 'beginning of the end' at BioWare | PC Game
PC Gamer 'We're doing something a bit more interesting': All Will Rise dev says its progressive deck-builder shouldn't be dumped in the 'woke, liberal bucket' | PC Gamer
PC Gamer Bethesda's former Elder Scrolls loremaster on why he left, Starfield's 'communication breakdowns', and how he wanted The Elder Scrolls 6 'to be The Empire Strikes Back' | PC Gamer
Rock Paper Shotgun "Horrible", "boring", and "cheap": Experts pan new chatbot NPCs, but some leave room for optimism | Rock Paper Shotgun
GameSpot A Decade Later, Her Story Is Still A Mystery – And One Interpretation Makes Sam Barlow "Uncomfortable" | GameSpot
Eurogamer.net Bully designer Mike Skupa on Rockstar's crunch culture and how grief fuels him | Eurogamer
PC Gamer Tim Schafer interview: How a joke about the milkman inspired Psychonauts' best level | PC Gamer
Edge Roll7: The wheels nearly came off, but now this UK dev is lining up its most ambitious trick yet | Edge magazine
PC Gamer Ken Levine: How one phone call saved a tiny new studio and gave the world System Shock 2 | PC Gamer
Rock Paper Shotgun Four developers of scary games explain how to make scary games very scary indeed | Rock, Paper, Shotgun
VICE/Waypoint The Creator of 'PUBG' on Where Battle Royale Started and Where It's Going | VICE/Waypoint